Support Stage 3


Custom support

Vset3D, offers custom support to its users to help them set up their virtual set project. The Vset3D team can assist with the integration of hardware, lighting, camera, and 3D elements to optimize the virtual studio experience. One of the key benefits of this support is the time-saving aspect.


Support Stage 3 For One Project :

  • 3D file analysis
  • Advanced FBX integration into Vset3D
  • Pre-lighting optimization with Unity3D.
  • Ray traced settings.
  • Virtual camera’s setup.
  • Animation & Control panel macro.

In order to benefit from the integration support, users must already own their textured 3D file.



Kurdistan News Virtual Set produced with custom support from Vset3D


Based on your Textured 3D file or your Vset3D Library, we will do an advanced FBX integration into Vset3D using Unity addressable file.


Project definition

Before embarking on a new project, it is important to ensure its feasibility and avoid potential technical and artistic pitfalls. Our team is here to assist you in defining your project, providing guidance to help you navigate these challenges and achieve your desired results.


3D file analysis

Before starting a project, it is important to analyse the 3D models to ensure they meet the requirements for good real-time 3D performance and rendering quality. If necessary, recommendations will be provided to your team to refine the models and optimize them for the intended GPU/CPU. This analysis helps ensure that the project can achieve the desired visual quality and performance while maximizing efficiency and maintaining the right frame rate.


Pre-lighting optimization with Unity3D

Pre-lighting optimization is a technique used in Unity3D to improve the performance and visual quality of real-time lighting in your scenes. By pre-calculating lighting information and baking it into textures or lightmaps, you can reduce the computational overhead of dynamic lighting calculations during live production with Vset3D. This optimization technique is particularly useful for scenes with static or mostly static objects, where the lighting doesn’t change frequently.


Ray traced settings

Ray Tracing is a rendering technique that simulates the behaviour of light in a virtual environment by tracing the path of individual rays of light. Leveraging the Ray Traced settings in Unity3D when creating Addressables for Vset3D can result in more realistic and visually stunning virtual sets.


Rendering optimization

Rendering optimization techniques help improve the performance of your game or application. By reducing the computational load on the graphics hardware, you can achieve stable frame rates. This is particularly important for Vset3D where maintaining a constant frame rate is crucial. Rendering optimization allows you to efficiently utilize system resources, such as CPU, GPU, and memory.

Rendering optimization techniques help maintain a consistent visual quality by optimizing Vset3D rendering setting, textures, and lighting, 


Virtual camera’s setup

Camera positioning, settings optimization, exposure, depth of field…


Animation & Control Panel macros.

The Vset3D control panel provides you with the ability to start and stop actions. Additionally, we can customize macros based on your specific requirements, allowing you to have even greater control and flexibility in your virtual set environment.